While it’s interesting to imagine a massive developer letting its public take the reins onto a major franchise, in Mario Maker which was not necessarily the situation. With the cubes finally in their own hands, Mario fans didn’t want to produce traditional levels, and instead proceeded to produce diverse and amazing fresh challenges that Nintendo never imagined (or did, and deemed too frightening for the average player.)

When Super Mario Maker released on the Wii U at 2015, many lovers joked that Nintendo never needed to create the following 2D Mario again – that the lovers would ecstatically make another generation of 2D Mario for them.

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