Considering its introduction in 2016, the centerpiece of Days Gone has been its massive hordes of decidedly-not-undead Freakers that match the display with hundreds of enemies, all hell-bent on catching (and devouring) you. Recently, I had the chance to visit Bend Studio in Oregon for a crash-course about the technology behind seasons Gone’s open world, also (among other things) how the group managed to get so many animals on screen simultaneously without inducing our PS4s to burst into flames.
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